- Touch the Puppets
-
This is a phrase I used in critique during the Blue Heaven Writers Workshop; I want to pass the savings on to you, so to speak.
I first heard it while indulging in my favorite activity: writing while listening to director's commentary. Oh, it is wonderful! I almost won't buy a DVD without commentary. Due to years alone in Japan, I am somewhat phobic about silence and empty houses, and a commentary makes me feel like someone is there, talking about really smart things, and yet, it doesn't distract me from work. Occasionally, when, say, Guillermo del Toro or Baz Luhrmann is talking, I get great ideas about use of color and theme, about combining the surreal with the real. It's really the best of all worlds as far as whilst-working entertainment.
So, awhile back, possibly even in Japan, I was listening to an episode of Farscape, and the actors' commentary. Ben Browder was laughing about the Rygel puppet and exclaiming: "Oh man, they were always nagging at us to touch the puppets. It made the puppets seem real, and us seem more sympathetic." And at the time, I thought--heh. Neat. It IS totally awesome how real all the puppets seem in the Farscape world.
And during one of the Blue Heaven critiques, it popped right back into my head, in a somewhat oblique, metaphorical way, and it's now one of those phrases that I think about when shaping a story or a novel.
See, I'm a fantasist. Which means there are strange things afoot at the Circle K in my books pretty much all the time. My work is full of things that would take some pretty sweet puppetry to realize in any kind of corporeal way. So is yours, if you write SFF or horror. And no matter what else you're doing in a novel, no matter how many plates are spinning and motifs are on fire on your little pulpy stage, you gotta touch the puppets.
It makes me grind my teeth when the fantastic element just sits around wheezing its animatronic pistons and looking weird and little more. It's so easy to let it happen--to let folkloric beasties be mere walk-ons, running by the camera at top speed as if to say: "Hi! I'm a dream-eating tapir, colloquially known as a Baku! Aren't I cool and weird?! Those wacky Japanese! Bye!"
Sometimes it takes me awhile to realize what's bothering me: that nothing fantastic matters, just by dint of being fantastic. It's not real, not subject to the same examination as the human/mundane/reader insertion character.
If you're going to bother to write non-realist work at all, you have to sit down and figure out why you're doing it. It sure ain't for the money, so there must be a reason you need to have tapirs. If the only answer is: because it's cool? You're in trouble, and you had better find a way to make readers think it matters, or we're likely to wander off. The best SFF connects because it combines crazy stuff with genuine emotional content--and the very best wrangles the whole thing so that you couldn't have gotten tot he emotional climax without the erstwhile help of a Baku.
How do you do that? You touch the puppets.
The beasties, fairies, ghosts, aliens, AI, whatever--the protagonist must interact with them. She must be moved by them, to disgust or revelation. She must talk to them, touch them, eat with them, be threatened by them. They must become her friends, her enemies, her lovers. It must matter that they are there. They specifically, not interchangeable pointy-ears. This might seem like a basic rule, but often, as I have read a great number of books for review over the last half-year, I've gotten the feeling that the author is really turned on by something in the book--but it sure isn't the fantastic element. It's the high concept or the literary allusions or the very human desire to blow shit up. The rest of all that fantasy crap is just set dressing. Paper dragons, cardboard gods, tissue-paper ghosts. Matte paintings for the characters to walk off into. Non-Playable-Characters mechanically pointing the way to the end of the chapter.
When confronted with the tapir walking around in circles announcing "Our village is in peril! Our village is in peril!" the hero can walk right by on his way to the battle and the author can write off "awesome tapirs" on his or her book checklist. Or the knight can stop and grip the thing by the shoulders. Why are you like that? What happened to you? Why do you eat dreams? Do they taste good? Do they give you indigestion? Did you ever want to be a mechanic instead?
To me, one of these options is compelling, and one is boring.
Of course, the key to that is a really good answer from the tapir. It's hard to substitute any phrase or advice for "make it good." But touching the puppets can be surprisingly simple--a line or a paragraph, simple brush-strokes that imply the world. It's not just the hero that has to touch them, it's the author. Take a breath and look around, ask questions, let those creatures/magics/world/ships be fully in the story, rather than marginalia.
Or start writing realism.
Puppets are particularly a problem in the "Josephine Normal stumbles upon Magical Kingdom Type #441 (tm) and stares goggle-eyed at the array of suitably wondrous creatures around her" sub-genre. Which is a totally legitimate and time-tested plot frame. We all love our Alices. But it often feels like the hero is standing still while a filmstrip of MYSTERIES FROM AFAR flicker by. But all it takes is reaching out a human hand to touch the inhuman skin, and, as if by magic, the mysteries grow eyestalks and a sad, down-turned mouth, possess private tragedies and public humiliations, long histories and phobias and desires of their own. And the hero seems invested in the world, in discovering it, in fighting it, rather than simply paying the minimum of attention in history class. WALL*E worked because we believed in the private life of a robot, and believed, not coincidentally, in his overwhelming desire for touch. The Sixth Sense worked because we were so deep in the psyche of the fantastical element that we literally forgot how to see with normal eyes.
Advocate for puppet rights. NPCs need love, too. They are ends in themselves, not means to an end. Or at least you have to pretend they are to lift a book beyond the tired and mundane.
Touch the puppets. Make them real. Otherwise you're just playing with dolls.
(Write On My Skin)
qotcpcf pointed me here, and you're right. I'd touched the puppets without thinking about it because... that's what made me happy watching movies and reading books. I guess I had good stock to grow on ;) I think I've even seen this touched on, though more humorously, in the past. One Webcomic with "Times are tough" guy. Because, like an RPG NPC, all he says when talked to, in any situation, no matter what one wants to say to him, is "Times are tough." It's humorous, and any gamer knows that dead, flat, lifeless reaction NPC's tend to have.I would just about kill for an RPG where every person had a story, a life, a reality, even if they didn't want to share it.
Maybe I'll go out and talk to a stranger tomorrow...
(Write On My Skin)
Excellent, but sometimes overlooked concept. Thanks for sharing it.
Very nice. Reading this, I thought especially of Yoda, whose death scene is easily one of the most touching in all of filmdom.
I think that's why Farscape worked so well. John was our eyes into the world, but he didn't remain distanced from it at all. He was engaged with the creatures.
I can't remember if it's in the DVD commentaries or was just something he said when I saw him speak, but in "Crackers Don't Matter," he asked the director if he could punch Rygel.
Director: Sure!
Puppet masters: OMG that's a $100,000 piece of equipment!!!!!
I think even in writing people can create their "expensive" set piece and then not bother to prod it in any way. It can be subtle: the magical talking donkey with whom they speak, but only after a while do you realize that it's only given voice when it has exposition to deliver.
I love it when you write about writing.
Oh, and wanna come over Tomorrow or Wednesday afternoon maybe and play with fabric? I'm gone from Thursday-Sunday this week.
I can't remember if it's in the DVD commentaries or was just something he said when I saw him speak, but in "Crackers Don't Matter," he asked the director if he could punch Rygel.
Director: Sure!
Puppet masters: OMG that's a $100,000 piece of equipment!!!!!
I think even in writing people can create their "expensive" set piece and then not bother to prod it in any way. It can be subtle: the magical talking donkey with whom they speak, but only after a while do you realize that it's only given voice when it has exposition to deliver.
I love it when you write about writing.
Oh, and wanna come over Tomorrow or Wednesday afternoon maybe and play with fabric? I'm gone from Thursday-Sunday this week.
Wednesday evening would be great! I will be back from all appointments by about 3.
Also I'm never sure whether to write about writing--I always worry I don't have the authority to give advice.
Considering that "academics" who've never published a single novel babble on about it all the time, I think you are more than qualified. Hell, you should be teaching.
WRITE ABOUT WRITING.
Also, do you mind if I steal this for potential Alphan use? I will probably allude to it/point students to it during my lecture (and if you want a lack of authority to give advice, there it is) but I'd also like to stick a copy on the book table.
Also, do you mind if I steal this for potential Alphan use? I will probably allude to it/point students to it during my lecture (and if you want a lack of authority to give advice, there it is) but I'd also like to stick a copy on the book table.
Yes. Clearly, a Tiptree award-winning author has no right to advise others.
Speak, love. You totally have the right. Leave it up to us to decide whether it works for us.
Speak, love. You totally have the right. Leave it up to us to decide whether it works for us.
This kind of writing about writing is perfect. You're not telling us how to do something, you aren't lecturing us step-by-step. You're telling us what works for you, what makes stories work for you, and opening the door for some of us to think a level deeper. Keep it up, and at least some of us will love you for it.
As a Professional Doll-Wiggler, I applaud this.
Brilliant and insightful.
Brilliant and insightful.
I second
zoethe. I love when you post about writing. I'm also glad you did so near the end of my work day, so that I can suitably disguise my sniffling.
Oh my god. I love you. As a writer and puppeteer, this resonates on so many different levels.
That comment from the Farscape DVDs was one of my favorites. And they were right. Yes, Pilot is a muppet. A muppet that people held on to for dear life and hugged and cried with and hacked to pieces. And the image of Pilot's head in a box when the show was canceled almost made me cry, because it wasn't a prop, it was HIS HEAD.
Very good advice you've given. It seems true of all extra characters, though. If you're just throwing someone in to throw them in, then they'll seem as pointless and random as they are. If, however, your story just so happens to intersect their already happening, interesting life, suddenly they're a person and not a prop.
It happens on TV too. A bunch of characters on Battlestar were supposed to be just one off fill ins and unexpectedly became real and interesting people.
Very good advice you've given. It seems true of all extra characters, though. If you're just throwing someone in to throw them in, then they'll seem as pointless and random as they are. If, however, your story just so happens to intersect their already happening, interesting life, suddenly they're a person and not a prop.
It happens on TV too. A bunch of characters on Battlestar were supposed to be just one off fill ins and unexpectedly became real and interesting people.
Good posting! This has bothered me before but I've never been able to articulate it clearly.
I very much liked this post and agree one hundred percent. Thanks! :)
The design work, puppets included, on Farscape was amazing. That show could be watched for nothing but the eye candy.
And they re-used the Skeksis puppets in one episode!!!
And they re-used the Skeksis puppets in one episode!!!
Not exactly the same, but they could be the old frames modified a bit.
It's the same in all things art. Make it real or go home. As you know, my only arts are martial, but this still rings true.
So many practitioners don't actually ask questions of their teachers, and that's how we gain insight. "Put your hand here, at this time" is worthless without knowing why, without feeling why.
If I cannot demonstrate why, in action, then how is a student supposed to connect in a true sense? And they can't, because it's a phony.
Maybe this is why, even with me being some sort of odd jock we get along.
So many practitioners don't actually ask questions of their teachers, and that's how we gain insight. "Put your hand here, at this time" is worthless without knowing why, without feeling why.
If I cannot demonstrate why, in action, then how is a student supposed to connect in a true sense? And they can't, because it's a phony.
Maybe this is why, even with me being some sort of odd jock we get along.
Thank you for this!
You made me re-evaluate some things in my own writing.
May I link to this?
You made me re-evaluate some things in my own writing.
May I link to this?
Excellent point; thank you, I do believe I'll remember that. :)
How beautifully put. D: *takes a number of notes and goes off to story-fragments*
"Hi! I'm a dream-eating tapir, colloquially known as a Baku! Aren't I cool and weird?! Those wacky Japanese! Bye!"
LOL!!!!
I think the think that really sucked me into Dr. Who and made my love the Doctor was how he holds hands. I love it that he wants to hold your hand - it's something so child like - you NEVER see it in action. But it's so comforting and endearing even as the monsters are getting closer.
It makes a time lord accessible.
LOL!!!!
I think the think that really sucked me into Dr. Who and made my love the Doctor was how he holds hands. I love it that he wants to hold your hand - it's something so child like - you NEVER see it in action. But it's so comforting and endearing even as the monsters are getting closer.
It makes a time lord accessible.
I am now wondering what a puppet is. Does he know he's a puppet? (Life was grand until he noticed the hands moving him, the hand inside him.)
Okay, first of all, I am continually in awe of you and your words - both fiction and non-fiction. But the fact that you threw a Bill & Ted reference into this completely compelling and insightful essay makes me just, well, adore you from afar.
This got me thinking. A limited but tangible special effect - i.e. a puppet - is still more relatable than a CGI thing the actors can't really see and which has no weight on screen. Plus CGI cannot compensate for motivated shots and coherent structure and sometimes the "it can do anything" stuff leads to lazy work which calls attention to itself and seems more fake than a rubber mask.
By which I mean, fantasy works better when it isn't used as a shortcut around internal logic and rules. Every story involves some contrivance, but the point is construct them so the reader can accept them. Thus the advantage is quality use of a thing with mechanics and limitations you have to understand to use than cheap ass flash slathered all over the weak points.
When I interviewed William Gibson, he talked about working on a game based on his novels and how he didn't have the info so they could map his whole world. He said the trick was to fully occupy one part and imply there was more beyond but withhold enough to avoid contradictions. "Gamability was not the point, but vividness was." A puppet may not possess a full body, but you've got to move it around the set like it does.
Wow. I really like your metaphor...
By which I mean, fantasy works better when it isn't used as a shortcut around internal logic and rules. Every story involves some contrivance, but the point is construct them so the reader can accept them. Thus the advantage is quality use of a thing with mechanics and limitations you have to understand to use than cheap ass flash slathered all over the weak points.
When I interviewed William Gibson, he talked about working on a game based on his novels and how he didn't have the info so they could map his whole world. He said the trick was to fully occupy one part and imply there was more beyond but withhold enough to avoid contradictions. "Gamability was not the point, but vividness was." A puppet may not possess a full body, but you've got to move it around the set like it does.
Wow. I really like your metaphor...
Thanks for this!
Possibly relevant: a technique used in books as different as Lord of the Rings and The Mote in God's Eye. Start in an ordinary setting which is just a bit unusual, but close to what readers are likely to have encountered before. Characters who fit that environment travel to a slightly stranger place, and pick up slightly stranger companions. The process continues, till they're in a very strange place and dealing with very strange people. The companions who would have seem outre at the beginning now seem very ordinary by comparison.
Possibly relevant: a technique used in books as different as Lord of the Rings and The Mote in God's Eye. Start in an ordinary setting which is just a bit unusual, but close to what readers are likely to have encountered before. Characters who fit that environment travel to a slightly stranger place, and pick up slightly stranger companions. The process continues, till they're in a very strange place and dealing with very strange people. The companions who would have seem outre at the beginning now seem very ordinary by comparison.
Oh hell yes. That is exactly right. I've tried to tell other newbie writers this concept and compared to your description my attempts were an example of epic fail. Thanks for this. I now know how to explain this to others.
This, like a lot of things I've read here, is wonderful.
Touch the puppets. Perfect and beautiful and says so much in three words.
Timely for me to read this; I was thinking about your other "touch" entry the other day, about the child.
The fantasy elements have to mean something, or it's just glitter and plastic.
Touch the puppets. Perfect and beautiful and says so much in three words.
Timely for me to read this; I was thinking about your other "touch" entry the other day, about the child.
The fantasy elements have to mean something, or it's just glitter and plastic.
This has a good amount of resonance with RPGs, too. I've been struggling with my NPCs loosing liveliness, in part due to the picturesque episodic plots I'm doing now.
Hrmmm . . .
Hrmmm . . .
Your advice to touch the puppets applies to comic strips. I used to write about talking frogs (my strip Spot the Frog ended July 5), and rather than show the sight gags and punchlines as throw-away events -- the comic strip equivalent to spotting a Baku, because it's the punchline that lets readers know it's a comic strip, and it's often enough just to marvel at the pun, the riposte -- I tried to show the characters interacting with the punchlines. Not always, because I'm not that clever, but when I could. The punchline would have consequence, speak to character, inform the strip's world.
If the character touched or was touched by the punchline, it made a so-so joke good, and a good joke even better.
Good advice from a great writer.
- Mark Heath
If the character touched or was touched by the punchline, it made a so-so joke good, and a good joke even better.
Good advice from a great writer.
- Mark Heath
Maybe I'll go out and talk to a stranger tomorrow...
has a stick up her back
2008-07-07 08:00 pm (UTC)